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Symple

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Symple is a two-player abstract strategy game created in 2010 by Christian Freeling and Benedikt Rosenau. The goal of Symple is to end the game with the highest score, with score being determined via points for controlling territory on the board less a penalty for each separate group of stones. Like Go, Symple is played on a 19x19 grid of lines; unlike Go, there are no mechanics allowing capture of stones once placed. Symple is a drawless finite perfect information game.

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